Agency-Seatbelt V2 Agency-Seatbelt V2 Agency-Seatbelt V2 Agency-Seatbelt V2 Agency-Seatbelt V2 Agency-Seatbelt V2
  • Agency-Seatbelt V2
  • Agency-Seatbelt V2
  • Agency-Seatbelt V2
  • Agency-Seatbelt V2
  • Agency-Seatbelt V2
  • Agency-Seatbelt V2
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Agency-Seatbelt V2

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$8.99

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Agency-Seatbelt V2

Version 2.0 is not an update with a few fixes. The whole script was written again from the first line.

A seatbelt that works on its own, and fastens itself in cars that drive themselves. Standalone: QBCore, Qbox and ESX are detected automatically when they are there, and without any of them the script runs unchanged. No database, no dependency, no in-game configurator.

 

🎬 See it running: https://youtu.be/194LDFZJ1Sk

 

✨ What is new in V2

  • It fastens itself: a car that drives itself closes the belt itself. The Agency Zero does it out of the box, any spawn name can be added to the list, and one line switches it on for every vehicle on your server.
  • One press and you are out: an automatic belt opens on the exit key and lets the player out in the same motion. They never put it on, so they should not have to take it off.
  • A real buckle: five real buckle recordings ship with the script instead of a menu blip. Pick the one you like in the config, or use a game sound instead.
  • A reminder that escalates: gold above 25 km/h, and red once it has been ignored three times or the driver passes 110.
  • Crashes that mean something: unbelted above 65 km/h and the driver goes through the windscreen. Belted, the car takes the hit and they do not. Hard braking is not a crash any more.
  • Settings for every player: /aseatbelt opens a card for reminder, sound, volume and position. You decide which of those rows your players get at all.
  • 25 languages: Arabic, Bulgarian, Croatian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hindi, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Turkish, Ukrainian and Chinese, with English underneath all of them so no player is ever shown a raw key.
  • Standalone: QBCore, Qbox and ESX are found automatically, or it runs on its own.

 

⚙️ Everything is configurable

  • Key and command, rebindable by every player in the game's own settings
  • Which vehicle classes and models have belts at all
  • Which cars buckle themselves, by spawn name or for the whole server
  • Reminder speed, interval, escalation and sound
  • Crash speed, force, damage, ragdoll and screen effect
  • Every sound, as a shipped recording or one of the game's own
  • Accent colour, position and scale of the interface

 

🧩 Works with the rest

Agency-Hud reads the belt state on its own and shows it in the vehicle panel. Other resources can read any player's belt through exports or a replicated state bag, on both client and server.

 

🎁 Free upgrade

V2 is not a second purchase. Everyone who owns Agency Seatbelt already has it.

 

Developed in Germany by Agency Scripts.
Support: discord.gg/RTax3aBMUs

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