Vehicle damage that plays a role. Agency Repairkit V2 turns every crash into roleplay: damaged engines lose power, misfire, stall and die, a hit tank leaks fuel, and four repair kits get the car back on the road. It finds QBCore, Qbox or ESX by itself and runs fully standalone without any of them.
π₯ Showcase: https://youtu.be/x15YsljCtp8
πΌοΈ Screenshots below
π Free update for everyone who owns V1
β¨ Why Agency Repairkit V2
Four kits: a roadside kit for the way to the workshop, a professional kit that makes a car like new, a tyre kit and a cleaning kit
Real damage: power loss, misfires with backfires, stalling after hard hits and a dead engine below the critical level
Real repairs: the player walks to the engine bay, the bonnet opens and skill checks decide how smoothly the work goes
Runs anywhere: QBCore, Qbox, ESX or fully standalone, detected on its own
Agency Hud ready: the HUD shows the damage without an update
π§ Core Features
β Roadside Repair Kit: engine up to 65 %, the tank stops leaking, dents stay
β Professional Repair Kit: engine, body, tank, dents, glass, doors and tyres like new
β Tyre and Cleaning Kit: fix the flat tyre you kneel at, wash the dirt off
β Vehicle check: engine, body, tank and tyres at a glance, and what the kit brings them up to
β Skill checks: press E in the gold zone, a miss costs time, cancels or breaks the kit
β Mechanic bonus: mechanics work faster and repair further, optional lock while mechanics are on duty
β Fuel leak: a damaged tank loses fuel with LegacyFuel, ox_fuel, cdn-fuel, ps-fuel and more
β Engine wear: flooring a wrecked engine makes it worse
β Target options: ox_target and qb-target on every vehicle, only for kits you carry
β One command, one menu: /arepairkit shows the vehicle's condition and your kits, admins give kits, set test damage and repair instantly
β Server-wide settings: admins switch the look, including the classic V1 style, and the gameplay for every player at once
β Tools everyone sees and warning cards while driving
π― Framework Support
QBCore Β· Qbox Β· ESX Β· Standalone, detected automatically
Inventories: ox_inventory Β· qb-inventory Β· qs-inventory Β· ps-inventory Β· lj-inventory Β· jpr-inventory
Target: ox_target Β· qb-target (optional)
Standalone: kits straight from the menu or hooks for your own inventory, mechanics by ACE
βοΈ Built For Server Owners
π¦ Items set up for you: registered on QBCore at every start, inserted on ESX, ready-made entries for ox_inventory, item pictures included
π‘οΈ Server-side validated: distance, time and item are checked, the kit is only taken after a finished repair
π§© One commented config file: every value has an effect, more kits can be added
β‘ Performance-friendly: the damage loop only runs for the driver, a healthy car costs nothing
π Developer friendly: exports to start and give kits and to read a vehicle's condition, plus events for finished repairs and damage levels
π 25 languages, English by default
π¦ Dependencies
No dependency required
QBCore, Qbox or ESX (optional, runs standalone without one)
An inventory, ox_target or qb-target and a fuel script (all optional)
π Works great with
Agency Hud: shows the damage of your car live
Agency Vehiclekeys: keys and locking for every vehicle
Agency Notify V2 (FREE): clean notifications for every repair message
π Docs: https://docs.agencyg.de/repairkit
π¦ More scripts: https://shop.agencyg.de
π¬ Support & Discord: https://discord.gg/RTax3aBMUs
config.lua, the translations, the framework layer and the install files stay open for editing.