A whole mining career for your server. Agency Minerjob V2 brings real rocks in seven mining areas, three tools, 100 levels, a foundry with furnaces and gem cutting, contracts from the foreman and a market whose prices move, all in one menu in the Agency design. It finds QBCore, Qbox or ESX by itself and runs fully standalone without any of them.
π₯ Showcase: https://youtu.be/Vl5VD670yrI
πΌοΈ Screenshots below
π Free update for everyone who owns V1, levels from V1 are taken over
β¨ Why Agency Minerjob V2
Real rocks: seven mining areas with rocks that break and come back for everyone
A game, not a timer: a short skill game at every rock, better tools give a bigger zone and more ore
A whole economy: furnaces, gem cutting, contracts and a market whose prices move
Admins in game: settings for the whole server, player levels, the market and the rocks from the same menu
Own menu: everything in the Agency design, no qb-menu or ox_lib needed
Runs anywhere: QBCore, Qbox, ESX or fully standalone, with or without a database or an inventory
βοΈ Core Features
β Seven mining areas: six terraces of Davis Quartz and the old mine shaft in the Tataviam Mountains, each with its own blip, lowest level and ores
β Real rocks: gold arrows show where you can mine now, a rock takes three minings, breaks and comes back after five minutes for everyone
β Skill game: E at a rock starts a short game, hit the gold zone in every round
β Three tools: pickaxe, reinforced pickaxe from level 10 and mining drill from level 25, they wear out and the foreman repairs them
β 100 levels: the V1 curve, higher levels open new areas, rarer ores and gems
β Furnaces: smelt copper, silver and gold ore into bars with coal as fuel, they keep working while you are away
β Gem cutting: turn rough diamonds, emeralds and rubies into cut gems in a precise game, a miss can break the stone
β Contracts: the foreman offers a few that change every 20 minutes, delivered in time they pay the market value plus a bonus and extra XP
β Market: prices move within a range for every item every few minutes, with a chart in the menu
β One menu (/miner): overview, market, tools, furnace, cutting bench and contracts, from anywhere
β Admin page (/mineradmin): settings for the whole server, look up players and set levels, move or reset the market, make every rock whole again, teleport to every place
π― Framework Support
QBCore Β· Qbox Β· ESX Β· Standalone, detected automatically
Inventories: ox_inventory Β· qs-inventory Β· qb-inventory and its forks Β· ESX, or the miner's own satchel without an inventory
Money: QBCore, Qbox or ESX, standalone through Agency Banking, a wallet in the menu or your own functions
βοΈ Built For Server Owners
π‘οΈ Server-side validated: distances, tools, rounds, cooldowns, rewards and prices are decided on the server
π V1 levels taken over automatically, the V1 item names stay
π§© One commented config file: places, items, tools, levels, foundry, contracts, market and admins
πΎ Saves itself: one oxmysql table created on its own, or everything in the server's key value store
π Debug mode: every request and every reward in the server console
π Developer friendly: exports for levels, XP, stats and prices, server events for mining, sales and contracts
π 26 languages, English by default
π¦ Dependencies
No dependency required
QBCore, Qbox or ESX (optional, runs standalone without one)
oxmysql and an inventory (both optional)
π Works great with
Agency Banking: money for miners on standalone servers
Agency Notify V2 (FREE): clean notifications for every message
π Docs: https://docs.agencyg.de/minerjob
π¦ More scripts: https://agencyscripts.dev
π¬ Support & Discord: https://discord.gg/RTax3aBMUs
config.lua, the translations, the framework layer and the install files stay open for editing.