Agency-Housing Agency-Housing Agency-Housing Agency-Housing Agency-Housing Agency-Housing Agency-Housing
  • Agency-Housing
  • Agency-Housing
  • Agency-Housing
  • Agency-Housing
  • Agency-Housing
  • Agency-Housing
  • Agency-Housing
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Agency-Housing

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Agency-Housing

Houses your players actually live in. Agency Housing is a database driven housing system you build in game instead of in a config file: place the entrance where you stand, mark the property border from the air and save. It finds QBCore, Qbox or ESX by itself and runs fully standalone without any of them.

πŸŽ₯ Showcase: https://youtu.be/S-ZHbBEzAYM


✨ Why Agency Housing

  • Built in game: the creator places entrances, property borders, garages and interiors live, no coordinates to copy

  • Real property borders: every house owns its garden, driveway or MLO rooms, fenced corner by corner

  • Runs anywhere: QBCore, Qbox, ESX or fully standalone, detected on its own

  • Plug & Play: database tables, inventory and clothing script are found and set up on the first start

  • Agency Companion: lock doors, hand out keys and answer the doorbell from the free phone app


🏠 Core Features

  • βœ” 18 shells out of the box: 15 vanilla GTA V interiors that work on any server, plus 3 shell-prop entries for servers that stream shells

  • βœ” Custom interiors and MLOs: record any interior live, MLO houses are walked into through their own front door

  • βœ” MLO door locking: owner and keyholders lock the real doors, and everybody on the server sees the same state

  • βœ” Buy and sell: configurable refund percentage and a per player house limit, free houses possible

  • βœ” Keys: owners hand keys to nearby players, keyholders enter and lock or unlock

  • βœ” Build mode: furnish the whole plot with up to 60 props from a catalogue with real in-game pictures

  • βœ” Built-in wardrobe: save outfits under a name and put them back on, no clothing script needed

  • βœ” Storage and garage: a stash for your inventory and a house garage through Agency Garage

  • βœ” Doorbell, upgrades and security cameras with a live view from inside

  • βœ” Per house map blips and 7 accent colours every player picks for themselves


🎯 Framework Support

  • QBCore Β· Qbox Β· ESX Β· Standalone, detected automatically

  • Storage: ox_inventory Β· qb-inventory Β· qs-inventory Β· ps-inventory Β· lj-inventory Β· jpr-inventory

  • Wardrobe: illenium-appearance Β· qb-clothing Β· built-in

  • Standalone: players by Rockstar licence, admins by ACE or a licence list, money through three hooks or free houses


βš™οΈ Built For Server Owners

  • πŸ—„οΈ Auto database setup: creates every table and new column on start, MariaDB and MySQL 8, never deletes data

  • 🧩 One commented config file: including a standalone section that says exactly what works without a framework

  • πŸ›‘οΈ Server-side validated: money, ownership, keys and admin rights are checked on the server

  • ⚑ Performance-friendly: property areas run on PolyZone, and the interaction loop sleeps when nothing is near

  • πŸ”Œ Developer friendly: server and client exports plus events when a player crosses a property boundary

  • 🌍 English by default, with a template for your own language


πŸ“¦ Dependencies

  • oxmysql (required)

  • PolyZone (required)

  • QBCore, Qbox or ESX (optional, runs standalone without one)

  • An inventory for storage and a clothing script (optional, the built-in wardrobe covers servers without one)


πŸ›’ Works great with


πŸ“– Docs: https://docs.agencyg.de/housing
πŸ“¦ More scripts: https://shop.agencyg.de
πŸ’¬ Support & Discord: https://discord.gg/RTax3aBMUs

config.lua, the translations, the SQL file and the framework layer stay open for editing.

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