The drug system your city has been missing. Agency Drugs brings fields, labs, buyers and real effects to your server in one script, with five complete routes from the first start and an in game menu to build and balance everything. QBCore, Qbox, ESX or fully standalone, found by itself.
π₯ Showcase: https://youtu.be/uCjL8kUpxO8
πΌοΈ Screenshots below
β¨ Why Agency Drugs
Ready from the first start: 5 routes with real locations: weed, cocaine on Cayo Perico, meth, ketamine and lean
Quality that matters: every item carries a quality from 0 to 100 %, and quality decides the price
Everything in game: admins build whole routes where they stand and balance every price, chance and timer in a menu
Coming from another script? Import from jaksam drugs_creator, qb-drugs and ps-drugprocessing
Plug & Play: database tables and default routes are created on the first start, QBCore items are added at runtime
πΏ Harvest
β Fields with real plants that disappear when harvested and grow back
β Pickup points for chemicals and raw materials, with anti AFK
β Quality range per field and pickup point
π§ͺ Labs & Recipes
β Every ingredient has a minimum, a maximum and a perfect amount: hit them all for bonus quality and a bigger batch
β Failed batches, optionally with a fire
β Chimney smoke while a batch cooks, the police can spot it
β Pocket crafting for recipes that need no lab, like rolling joints or mixing lean
β Labs limited to jobs if you want
πΈ Selling
β Street selling to locals: some buy, some refuse, some rob you, some call the cops
β Pushers with opening hours and their own price for every drug
β Narcos: a big buyer who moves around the map and only takes large lots
β Plane and boat drop runs: fly high or head out to sea and packages drop by themselves
β Auctions at set times, the first sellers get the best price
β Market per district: flood one area and the price there drops, it recovers over time
β Police on duty raise prices, hourly sell limit if you want one
π¬ Effects
β Real animations: joints with smoke, a meth pipe, lines, pills, lean and injections
β Screen and body effects per drug, stronger and longer with better quality
β Armour, health and stamina boosts per drug, overdose when someone overdoes it
π Police
β Dispatch alerts through ps-dispatch, cd_dispatch, tk_dispatch, qs-dispatch, core_dispatch or a built in blip
β Minimum police per field, lab, pusher and selling channel
β Every map blip can be switched off, so the police has to find the spots
π Agency World
β Dealer app for Agency Phone and Agency Pad: prices where you stand, narcos, auctions, pushers and routes
β Agency Gangs: bonus in your own turf, a share for the gang vault, owners are warned about foreign dealers
βοΈ Built For Server Owners
π οΈ Admin menu /drugsadmin: routes, points, recipes, drugs, prices, balancing, blips, narcos and auction spots, import, sales statistics
ποΈ Auto database setup, never deletes data
π‘οΈ Server side validated: distances, amounts, money, items and quality are checked on the server
β‘ Performance friendly: nothing is spawned or drawn far away, loops sleep when nothing is near
π 25 languages, English by default, your accent colour in one line, UI that scales up to 4K
π¦ Dependencies
oxmysql (required)
QBCore, Qbox or ESX (optional, runs standalone without one)
An inventory for the items (optional, quality is stored with ox_inventory and qb-inventory)
π Docs: https://docs.agencyg.de/drugs
π¦ More scripts: https://agencyscripts.dev
π¬ Support & Discord: https://discord.gg/RTax3aBMUs
config.lua, the translations, the default routes and the framework layer stay open for editing.